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The instrumentation and data processing procedure described in this project can be used to validly measure dynamic movement in psychology. Analyses of MMSE calculations from the active system data provided initial evidence that this process could characterize movement complexity as structural richness, perhaps describable as the body moving as a coherent whole over time. Calculations of dynamic structure were in satisfactory agreement as well. It also estimated summary measures in high agreement with the passive system. The active motion capture system satisfactorily estimated dynamic movement in agreement with the passive system. Two MFA actors (one male and one female) and a male professor of theater performed a total of 20 movement sequences, which were concurrently measured by the two systems. The agreement between the active system and a gold standard passive motion capture system was assessed on two components of rotational kinetic energy, rotational magnitude velocity and segment length, and on dynamic structure calculations. Calculations of dynamic structure focused on a measure of complexity, or structural richness, called multivariate multiscale sample entropy (MMSE). Regarding measurement, rotational kinetic energy was identified from the biomechanics literature to meet this requirement.
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Regarding instrumentation, an active motion capture system based on the Xbox Kinect and iPiSoft software was selected. A potential line of research in this area, implicit affect regulation capacities, was described to inform the selection of instrumentation, measurement, and calculations of dynamic structure that would, theoretically, best measure movement for this and likely other purposes. Yet there is a gap in existing methodology for empirically studying the three-dimensional characteristics of human movement continuously across segments of the body. For psychology, this calls for an understanding of behavior beyond being discrete events, but also manifesting kinetic melodies. Phenomenological theory points to the dynamic congruency of movement and emotion, via the body schema, as shaping affectivity.
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Movement not only permeates human life, but structures dimensions of experience. The gaze tracking algorithm converts eye tracking data and head orientations to gaze information facilitating two objectives: to evaluate the performance of the object tracking system for PKD and to use the gaze information to predict the intentions of the user, enabling the robot to understand physical cues by humans. Objects to be tracked are displayed by a virtual reality system, the Computer Assisted Rehabilitation Environment (CAREN MotekForce Link). The gaze tracking system employs a mobile eye tracking system (ETG SensoMotoric Instruments) and a motion capture system (Cortex Motion Analysis Corp.) for tracking the head orientations. The goal of object tracking with human-like gestures is twofold: to facilitate better human-robot interactions and to enable PKD as a human gaze emulator for future studies. PKD’s ability to track objects with human-like head postures is achieved with visual feedback from a Kinect system and an eye camera.
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Dick (PKD) android and a gaze tracking algorithm, both of which further robot capabilities with regard to human communication. In this paper, we describe the implementation of object tracking capability on Philip K.
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En cuanto a Colombia, se evidencia poca participación en estos estudios, por lo que se debe fortalecer esta competencia tanto a nivel académico como empresarial.Īs the use of robots increases for tasks that require human-robot interactions, it is vital that robots exhibit and understand human-like cues for effective communication. Se encontró que las tecnologías cinemáticas de análisis de movimiento se dividen en ópticos, inerciales y magnéticos, dónde los sistemas ópticos reportan el mayor número de publicaciones, siendo la tecnología Vicon la más utilizada, debido al gran abanico de aplicaciones que presenta. Para lograrlo, se realizó una revisión sistemática de literatura científica a nivel global, siguiendo los parámetros de las metodologías PRISMA y PRISMA P-2015. Dada la gran cantidad de tecnologías disponibles en el mercado, surge la necesidad de realizar una vigilancia tecnológica que determine sus principales ventajas y limitaciones, aplicaciones y situación actual de Colombia en cuanto a estudios que involucren este tipo de tecnologías. El movimiento humano ha sido sujeto de numerosas investigaciones, principalmente en las ciencias biomédicas, ciencias del deporte y animación 3D.